We are an independent game studio in Munich. A team of 20 plus gamers who came together with one goal: to build the survival city-builder we have always wanted to play.
To deliver every player a unique and tailored experience we also built our own AI. Still, our assets and visuals are handcrafted by ridiculously talented people.
Your story shapes the world and your pickaxe reshapes it. A cozy coop survival game where every map is generated around the player, every piece of terrain can be moved and the threats climb from grounded to mythic as you push deeper.
Build with friends in a world without grids. Physics is the only rule, creativity is the only limit. Add roads, tracks, trains, and transport networks of whatever scale you can dream up. Survival, economy and RPG run underneath, and towns grow into hundreds of villagers with names, jobs and opinions.
Quests, dialogue and events are made for you and around the character you choose to be. Crafting and enhanced weapons drive your progression. Villagers earn their own skills, build their own weapons and remember everything. With a dungeon master who can be your best friend or your biggest enemy.
"The early Bigpoint days come to mind when I look at welevel. A small team convinced they can build something the big publishers can't."
"It feels coop, it feels competitive, and underneath it all there's a real-time dungeon master who can be your best friend or your biggest enemy."
"Playing SolidRiver feels like playing your own movie. The world, the story, the characters all shape around you in real time."
"You can tell when a world has been built by people who actually want to live in it. SolidRiver feels like that. Every detail looks deliberate, every system looks like it was argued about."
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